🔱 Statistics

Survivability:

❤️ Health/Vitality: The player's maximum health points.

🛡️ Damage Reduction: Reduces the amount of damage taken.
🛡️ Parry: % chance to take 75% of an attack's damage instead of 100%.

🩸 Vampirism: Recovers a percentage of HP based on the damage dealt. (10% vampirism = 10 HP regenerated per 100 damage dealt).

Damage:

🗡️ Attack Damage: Damage dealt by a single hit with the equipped weapon.
🗡️ Skill Damage: Additional damage dealt by a skill. This damage is a percentage based on Attack Damage.

🌟 Critical Hit: % chance to deal 200% damage instead of 100% on a hit.
🗡️ Critical Damage: The extra damage dealt by a critical hit (default is 200% of weapon damage).

Strategic:

⚡ Energy: The yellow bar representing the player's maximum energy; required to cast skills.
⚡ Energy Regeneration: Amount of energy recovered per second.

🦶 Attack Speed: Increases the number of weapon strikes per second.
🍃 Evasion: % chance to dodge an incoming attack.

⏳ Cooldown Reduction: Skills become available again more quickly.

Quality of Life:

📦 Loot Quantity: When obtaining an item from a creature, there is an x% chance to get an additional one.
📦 Loot Quality: Increases the chance of obtaining high-quality weapons/equipment (stats are less likely to be in the "red" or low range).

🦶 Movement Speed: Determines how fast the player moves.